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Music Technology

Music Technology at the School of Creative Arts, University of Ulster

The creative use of technology is a central part of work at the School of Creative Arts. Full-time academic staff at the School have a wide range of interests and expertise including sound engineering and audio production, sound for new media and sound and image, sound art, sound design, electroacoustic composition, interactive music systems and auditory perception. Part-time lecturers in music technology have significant public profiles through their work in electronic music performance and digital musical interface/performance systems design.


A modern Apple iMac-based lab running software including Logic Pro, Reason, Ableton Live and Max 5 will allow students to develop their creative and technical abilities. Three studios (including one equipped with an octophonic and 7.1 array) will allow students to engage with a range of audio production techniques including surround sound and spatial audio. Tuition in a range of music technology topics takes place throughout the BMus and MMus degrees, whilst a number of PhD researchers are engaged in work centred on the design and creative application of performance systems.


We aim to help students to develop adaptable working methods which can be applied to a range of creative uses of technology from audio production to composition and sound art.


University of Ulster music technology students have had work featured at the Contemporary Music Centre’s New Music Marathon at the University of Limerick. Those interested in mixed media and collaborative work with the performing and visual arts have the had their work premiered at high profile events in Belfast and London in conjunction as part of the School’s multidisciplinary collective, Deme.


Through the Imagine Create festival (directed by Greg O’Hanlon), students have taken part in a variety of workshops and guest lectures at the School of Creative Arts facilitated by leading figures such as Gregory Taylor (Cycling '74, developers of Max 5), Scanner (exploratory artist and musician) and Virgil Moorefield (intermedia artist and author of The Producter as Composer – MIT Press).


All BMus students are provided with a firm grounding in music technology through first year modules teaching Desktop Audio Production (including synthesis and sound design techniques). Following this, students may take optional modules in Sound Recording and Studio Techniques and Electroacoustic Composition and Live Electronic Music. In final year, music technology topics include Interactive Music Systems and Advanced Audio Production, with the application of music technology also featuring in Music and Moving Image.


Those specialising in music technology on the MMus programme cover topics in acoustics and auditory perception, the history and context of electroacoustic composition and electronic music performance and the application of software and studio tools in creative practice across a range of media.


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