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BSc Hons Creative Technologies

The Creative Technologies programme at the School of Creative Arts and Technologies

You will develop key skills in audio/music, image (2D, 3D, film, animation), interaction design, electronics, web-based media, programming and other computing technologies. You will also be exposed to cutting-edge creative practice, some of it being work which radically redefines our relationship with technology.

 

The course is mainly taught through small lab/studio-based classes, so you will benefit from personal attention from your lecturers and tutors. Our labs and studios will be open from early in the morning to late in the evening—it’s just as well as your ideas will often take many hours to realise properly. However, when you have some outstanding creative projects to call your own, the long hours will have been worth it.

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Modules

    Year 1

  • Issues in Contemporary Art (CRE101)
    Semester 1
    • This module explores key issues within contemporary art, culture and design. Lectures deal with a wide variety of topics within the given areas along with seminars on basic research and essay-writing methods, use of the library and electronic resources. Students will develop an essay choosing a topic based on one of the lectures. They will give evidence of their progress by completing an online blog, which will document their research and the basic structuring of their essay. Feedback will be given in seminar group discussions as well as one-to-one tutorials.

      Credits: 20

      This Module Is Compulsory

      Staff

      Paul Moore - Module Co-ordinator

  • Design Thinking (CRE103)
    Semester 1
    • This module provides an introduction to the use of standard processes within the field of 2D digital art production.

      Credits: 10

      This Module Is Compulsory

      Staff

      Mark Cullen - Module Co-ordinator

  • Digital Audio Production (CRE104)
    Semester 1
    • This module will build skills in software based audio production with a focus on sound engineering fundamentals and audio production techniques.

      Credits: 10

      This Module Is Compulsory

      Staff

  • Creative Coding 1 (CRE115)
    Semester 1
    • The study of programming and the development of programming skills are central to the creative application of technology. Students must become skilled in the use of at least one programming language and in so doing develop an understanding of programming concepts and skills which can be transferred to other languages at a later date. The module aims to: 1) introduce students to programming concepts and data structures 2) provide them with expertise in applying programming in a creative context (graphics, animation, sound) 3) develop skills in logical thinking and the design and implementation of software.

      Credits: 20

      This Module Is Compulsory

      Staff

      Greg O'Hanlon - Module Co-ordinator

  • Creative Coding 2 (CRE116)
    Semester 2
    • This module is designed to build upon the work done in Creative Coding 1 taken in Semester 1. Students are introduced to the Python programming language and will become proficient in solving more complex problems which require the use of data. The module aims to: 1) introduce students to the Python language 2) introduce students to more advanced programming concepts 3) develop skills in logical thinking and the design, implementation and testing of software.

      Credits: 20

      Staff

      Greg O'Hanlon - Module Co-ordinator

  • Introduction to 3D Design (DES124)
    Semester 2
    • Through lectures, assignments, case studies and related information students will be introduced to the multi-disciplinary nature of 3D design.  The module provides and insight into the commercial world of 3D Design by studying the working methods and skills required in the field.  The core element of this module is formed by competencies of form, function and purpose. Students will learn how to research, effectively communicate, think creatively, analyse and problem solve and effectively visualise in 3D.

      Credits: 20

      Staff

  • Interface Technologies and Applications (CRE113)
    Semester 2
    • This module explores the combination of electronics and software to develop interactive applications. The skills and knowledge acquired here will inform further work by enabling students to learn how various elements of hardware and software can be brought together to create user driven applications.

      Credits: 20

      This Module Is Compulsory

      Staff

      Greg O'Hanlon - Module Co-ordinator

  • Visual Storytelling (CRE118)
    Semester 2
    • This module will build skills in digital content creation for moving image incorporating camera-work, editing and post-production.

      Credits: 20

      This Module Is Compulsory

      Staff

      Greg O'Hanlon - Module Co-ordinator

  • Year 2

  • 3D Object Design (DES307 )
    Semester 1
    • This module nurtures a development of 3D design into specific fields of product or character development but bringing interdisciplinary approaches together to inform each practice through the emotional domain. Students will use 3D problem solving relating to functional, social, behavioural, cultural, gendered and emotional contexts to develop 3D solutions which have market appeal.

      Credits: 20

      Staff

  • Web Design (CRE319)
    Semester 1
    • This module is designed for students who wish to pursue high-level Web development and is a pre-requisite for subsequent modules in Mobile Development and Advanced Web Development. The module aims to: 1) introduce students to HTML5 2) introduce students to the inner workings of the Web and Web standards 3) provide students with expertise in designing, developing and maintaining a professional Web presence. The module is a prerequisite for Mobile Development in Semester 2 and Advanced Web Development in Semester 1 of Year 3.

      Credits: 20

      Staff

      Greg O'Hanlon - Module Co-ordinator

  • Multimedia Authoring (COM315)
    Semester 1
    • Multimedia Authoring builds upon the fundamental theoretical and practical skills acquired in the module Internet & Multimedia Technology. It will provide students with the multimedia authoring / scripting skills necessary for implementing design concepts using multimedia technologies. It will train students for a productive role in commerce and industry wherever computer-based interaction systems are present. Practical and coursework assessment elements will develop and assess the students’ ability to work as part of a team. The social context issues of the use of multimedia in education, business communities and the entertainment industries will be discussed and taken into consideration through the prototype applications developed as part of the student coursework assessment.

      Credits: 20

      Staff

  • Sound Engineering and Studio Techniques (CRE 303)
    Semester 1
    • This module introduces students to the modern recording studio environment, placing emphasis on group work and safe and efficient practices in the use of equipment.

      Aims: to familiarise students with hardware and software used for recording, editing and mastering in the modern digital studio.

      Credits: 20

      Staff

      Greg O'Hanlon - Module Co-ordinator

  • Interactive Systems 1 (CRE305)
    Semester 1
    • This module offers advanced study in the design and application of interactive applications. The module aims to equip students with the skills to carry out object-based computer programming and to explore and develop their comprehension of technologies in use in signal and data processing.

      Credits: 20

      Staff

      Brian Bridges - Module Co-ordinator

  • Form, Perception and Cognition (CRE317)
    Semester 1
    • This module introduces students to the key principles in perception, visual and auditory stimuli, cognition and perceptual processes.

      Credits: 20

      This Module Is Compulsory

      Staff

      Brian Bridges - Module Co-ordinator

  • 3D Object Simulation (DES312)
    Semester 2
    • This module focuses on bringing controlled dynamics and interaction to different types of 3d objects. Students will be introduced to key concepts of 3d animation including linking, hierarchy, morphing, inverse and forward kinematics, skinning and rigging techniques. Students will learn to develop hierarchical structures to control the motion of objects in virtual 3d space simulating real world motions. They will learn to apply sound to their animations in post production and to synchronise their animations to sound during development for lip syncing and time reactive purposes.Outcomes will include finished professional animations of both products and characters within a virtual 3d environment.

      Credits: 20

      Staff

  • Interactive Systems 2 (CRE318)
    Semester 2
    • This module builds on topics discussed in CRE319 taking a much deeper look at issues around user engagement, behavioural economics and interaction design in the context of Web and mobile applications. Taking a mobile-first approach informed by agile development methodologies - in particular attaching significant importance to the development of tangible prototypes as early as possible - students will conceptualise and design a user-focused software application of their choice.

      Credits: 20

      Staff

      Greg O'Hanlon - Module Co-ordinator

  • Aesthetic Practices (CRE301)
    Semester 2
    • This module refines the idea of digital performance for students through a concentration on the interaction between the digital, image, sound and liveness across a range of artists and techniques with a view to each student delivering a piece of digital practice.

      Credits: 20

      This Module Is Compulsory

      Staff

  • Electroacoustic Composition and Sound Design Technologies (MUS302)
    Semester 2
    • This module introduces students to the key aesthetic principles and tools of electroacoustic composition and live electronic music performance. The module aims to provide students with a grounding in the key aesthetic principles of electroacoustic composition, knowledge of key elements of the electroacoustic music repertoire, tools in audio processing and sound design.

      Credits: 20

      Staff

      Brian Bridges - Module Co-ordinator

  • Mobile Development (CRE320)
    Semester 2
    • This module follows-on from Web Development in Semester 1 and introduces students to mobile development and native/web based applications. A overview of this rapidly evolving landscape will be provided and all leading platforms will be discussed however the main focus of this module will be on developing applications for iOS; iPhone and iPad. The module is a prerequisite for Advanced Web Development in Semester 1 of Year 3. The module aims to: 1) introduce students to mobile hardware/software and current real-world application and best practice 2) introduce students to the Xcode IDE and Objective-C 3) provide an working overview of linking into applications and databases 4) provide an introduction to testing and deployment

      Credits: 20

      Staff

      Greg O'Hanlon - Module Co-ordinator

  • The Moving Image (DES322)
    Semester 2
    • This module introduces the student to the importance of the concepts and methodologies in relation to the moving image. In recent years it has become more apparent that students should be more aware of the moving image, its importance throughout the design scenario and the control thereof. Advertising, film, web and televisual input exemplify the critical areas looked at in this module. Students will make a short moving image presentation (2 mins) as the substantial part of their course work.

      Credits: 20

      Staff

  • Year 3

  • Industrial Placement (Diploma of Professional Practice) (DES309 M4)
    Semester 1
    • The module aims to compliment design education by providing practical professional experience in a working environment under supervision from the employing organisation and the University. Minimum duration 25 weeks.

      Credits: 60

      Staff

  • Study Abroad (DES310)
    Semester 1
    • This programme provides for the cultural, theoretical and practical development of a student within the context and environment of a foreign university. In undertaking these linked modules a student has the opportunity to enrich their overall educational experience. Students are expected to attend all lectures and seminars of their chosen host institution and thus develop oral, listening and written skills, as well as broadening their cultural base through research, analysis and engagement with aspects of their practice, which will directly lead to developing their own critical enquiry and studio work in the final year.

      Credits: 60

      Staff

  • Year 4

  • Advanced Web Development (CRE512)
    Semester 1
    • This module is designed for students who wish to pursue more advanced study in Web and mobile application development. It will investigate real-world Web and mobile applications, MySQL and PHP, a detailed overview of working with databases, advanced HTML/CSS and an in-depth investigation of the supporting technologies and evolving practices relevant to contemporary Web/mobile design and development.

      Credits: 20

      Staff

      Greg O'Hanlon - Module Co-ordinator

  • Digital Compositing (CRE514)
    Semester 1
    • This module will introduce students to more advanced production techniques for compositing and film effects.

      Credits: 20

      Staff

      Mark Cullen - Module Co-ordinator

  • Creative Business (CRE512)
    Semester 1
    • This module seeks to develop students' understanding of the context in which art is produced and received and to enable them to acquire skills relevant to an evolving and increasingly web-centric media landscape. The module assists students in developing specific skills and awareness to maximise their ability to conceptualise, manage and market digital content. It has a crucial function, therefore, in developing students' career prospects and in preparing them to engage in a connected world. 

      Credits: 20

      This Module Is Compulsory

      Staff

      Greg O'Hanlon - Module Co-ordinator

  • Interactive Systems 3 (CRE502)
    Semester 1
    • This module builds on the skills acquired in Interactive Systems 1 and 2 and offers advanced study in the design and application of interactive media systems. The module aims to equip students with the skills to carry out advanced object based computer programming and to explore cutting edge technologies in use in contemporary multimedia composition.

      Credits: 20

      Staff

      Brian Bridges - Module Co-ordinator

  • Sound Theory/Sound Practice (CRE504)
    Semester 1
    • Sound has generally been seen as a complementary – or paradigmatically ‘convergent’ - medium in relation to visual production in the media arts context. This module challenges this assumption by offering students a comprehensive overview of the various forms of sound production as a distinctive aesthetic activity. Students undertake tuition in digital recording/editing and produce a sound piece. The aim of this module is to give students an understanding of the central role sound has in our day to day experience, to give them an historical understanding of the ways in which sound form and technology have developed, to explore a range of sound art and to help them create their own sound works in a chosen genre.

      Credits: 20

      Staff

      Paul Moore - Module Co-ordinator

  • Music and Moving Image (MUS506)
    Semester 1
    • This module provides students with a historical, theoretical, stylistic and aesthetic study of music and moving image and the opportunity to compose for the screen. The module focuses primarily on film music and its genres but also covers other screen media, in particular music video and music for television. The module is divided between theoretical and analytical work, including the discussion of selected case studies, and practical work composing and editing in the lab.

      Credits: 20

      Staff

      Adam Melvin - Module Co-ordinator

  • Innovation and Creative Enterprise: Project (CRE515)
    Semester 2
    • This module offers ‘hands on’ experience in the design, development and implementation of a new, commercially viable creative enterprise. The module provides students, working in small interdisciplinary groups, with the opportunity to plan and successfully launch their own commercial venture within the creative industries. The module will involve students in a major 60 point project (ICE Project + Business Plan) working under the guidance of staff as well as external experts and practitioners from the business community.

       

      Credits: 40

      Staff

      Mark Cullen - Supervisor

      Justin Magee - Supervisor

      Greg O'Hanlon - Module Co-ordinator

      Paul Moore - Supervisor

  • Final Project: Practice (CRE506)
    Semester 2
    • The Final Project involves students in a major 60 point project working in small interdisciplinary groups with staff. It sees the culmination of the ‘distributive’ learning model in that students and staff will be working together to complete a major project negotiating learning outcomes and assessment strategies. The Practice module is worth 40 credits and may be either practice or theory driven depending on what the student and staff team feel is appropriate. This module takes the open box philosophy to its logical conclusion.

      Credits: 40

      Staff

      Greg O'Hanlon - Supervisor

      Paul Moore -

  • Final Project: Theory and Context (CRE507)
    Semester 2
    • The Final Project involves students in a major 60 point project working in small interdisciplinary groups with staff. It sees the culmination of the ‘distributive’ learning model in that students and staff will be working together to complete a major project negotiating learning outcomes and assessment strategies. Theory and Context is worth 20 credits and may be either practice or theory driven depending on what the student and staff team feel is appropriate. This module takes the open box philosophy to its logical conclusion.

      Credits: 20

      Staff

      Greg O'Hanlon - Supervisor

      Paul Moore - Supervisor

      Brian Bridges - Module Co-ordinator

  • Innovation and Creative Enterprise: Business Plan (CRE516)
    Semester 2
    • This module offers ‘hands on’ experience in the design, development and implementation of a new, commercially viable creative enterprise. The module provides students, working in small interdisciplinary groups, with the opportunity to plan and successfully launch their own commercial venture within the creative industries. The module will involve students in a major 60 point project (ICE Project + Business Plan) working under the guidance of staff as well as external experts and practitioners from the business community.

       

      Credits: 20

      Staff

      Greg O'Hanlon - Module Co-ordinator

      Paul Moore - Supervisor

      Justin Magee - Supervisor

Staff

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